Wurztha's Game Dev Hub

Building games, one line of code at a time!

My Game Projects

Here's what I'm working on - from completed playable demos to future concepts. Each project represents different technical challenges I'm tackling as I grow as a game developer.

Pixel Quest

Genre: Retro-style Action-Adventure RPG

A retro-style adventure game where players explore a procedurally generated world, solve puzzles, and battle monsters. Think Zelda meets Minecraft with a pixel art twist.

Game Design Notes:

The core loop would involve exploring new areas, discovering resources, crafting tools and weapons, and defeating increasingly challenging enemies. Each area would have unique environmental puzzles that require creative use of the player's inventory.

Technical Challenges I Want to Learn:

  • Procedural generation algorithms for creating unique worlds
  • Sprite animation and collision detection systems
  • Save/load game state management
  • Inventory and crafting system design

Inspiration: Classic NES-era Zelda games, Terraria's sandbox elements, and the charm of pixel art aesthetics.

Code Runner

Genre: Educational Puzzle Platformer

A coding puzzle game where players write code to control a character and solve levels. Learn to code while playing!

Game Design Notes:

Players start with simple commands like "move forward" or "jump" and gradually learn more complex programming concepts like loops, conditionals, and functions. Each level introduces a new coding concept through gameplay rather than lectures.

The game would feature multiple difficulty tracks - beginners could use visual block-based coding (similar to Scratch), while advanced players could write actual Python or JavaScript code to solve puzzles.

Technical Challenges I Want to Learn:

  • Building a simple code interpreter or compiler
  • Designing progressive difficulty curves
  • Creating an intuitive in-game coding interface
  • Level design that teaches concepts naturally

Inspiration: Human Resource Machine, 7 Billion Humans, and CodeCombat.

Space Defender

Genre: Fast-paced Arcade Shooter

A fast-paced arcade shooter where players dodge asteroids and blast enemies. Simple, fun, and perfect for beginners.

Game Design Notes:

My first completed playable game! Simple enough to finish quickly but polished enough to share with others. The gameplay focuses on tight controls and increasingly challenging waves of enemies.

I want to implement power-ups, a high score system, and multiple ship types that players can unlock as they progress. The art style would be clean vector graphics rather than pixel art to explore a different aesthetic.

Technical Challenges I Want to Learn:

  • Real-time game loop and frame rate management
  • Particle effects for explosions and visual feedback
  • Sound synchronization with gameplay events
  • High score persistence using local storage or a database

Inspiration: Asteroids, Galaga, and modern arcade-style mobile games.

Score: 0 Lives: 3

Ready to Play?

Click below to start defending Earth!

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How to Play

  • Desktop: ← → or A/D to move, SPACE to shoot, P to pause
  • Mobile/Tablet: Swipe left/right to move, tap screen to shoot
  • Destroy all alien waves to advance! Each wave gets faster.

Development Roadmap

My plan is to start with Space Defender as my first complete project because it has the simplest scope while still teaching me essential game development concepts. Once I've shipped that, I'll move on to Code Runner which will challenge me to build educational content alongside gameplay.

Pixel Quest is my long-term dream project - a larger, more ambitious game that I'll tackle once I have several smaller projects under my belt and a deeper understanding of game architecture.